Wednesday, September 3, 2008

Some technical babble

I decided to go with pyglet and python to develop the first iterations of my game. Pyglet is a multimedia and windowing system. It supports 2D and 3D and is built around OpenGL. The main reason I'm going to use it, though, is because it says that PyOpenGL is compatible with it without need for modification, which seems like it will be a huge benefit when or if it comes time for the switch to 3D.

By next week I hope to at least have a fair understanding of pyglet, a base application written, and some images moving around on the screen.

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